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Its pong. You try and get the ball past the AI Player. I would point out that the godlike AI is so called because its impossible to beat without exploiting a bug in my coding. The stupid AI isn't actually stupid. Its just artificially slow.
There are also options to have the ball leave a trail and for the bats shrink each time they are hit. I'll upload the source in a minute, so people can have a look at how it works. Edit: Source Code [link] |
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November 17, 2008
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I tried my hand in making a pong-like game a while back, my system was a bit different then this one: the paddle was broken into three parts (left, middle, right), and each part had it's own mathmatical calculation when the ball hit it. If it hit the left one, it'd try to turn the ball sharp left, and the same with the right side respectively. The middle would cause it to slow down, making it possible to gain complete control of the ball.
Not saying this is how you should've done this: now that I know you can effect it's y speed with the paddles, it makes more sense to me. But it's an alternative method, if you'd like the example I can share the source
How'd you do the ball effect? With bitmap data?
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Lately I've been intruiged by the Bitmap data class, I know virtually nothing about it but from what I've learned, it can do something similar to your effect here, just in an entirely different way - by merging the duplicate object onto the background. It's supposed to be a rather efficient trick.
I discovered the glitch you face with the Godlike AI
Very good game still, I'm adding this to my favs
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I won't thank you for the fave.
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